Neon v2 Forum
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Hi!
Is it possible to export 3D scenes from other 3D applications (especially maya or lightwave)?
How difficult would it be to port the existing max plugin?
thanx,
ablax
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Hi!
The file format used in Neon v2 is pretty easy, but I don't have any knowledge of maya or lightwave, so I don't know how difficult is writing an exporter for that applications.
If someone has experience writing exporters for this (or even blender, or modo, or any other used 3D app) I can send the file format so he can do the plugin.
Regards
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Hi
Would it be possible to include a standalone app with Neon that converts 3ds files to the ones Neon uses? This way users of many different graphics apps that can save 3ds files (like the excellent free Blender) could use their stuff in Neon.
How diifficult would this be? Or should i just download a demo of Max v7??
rupert
Hi
Would it be possible to include a standalone app with Neon that converts 3ds files to the ones Neon uses? This way users of many different graphics apps that can save 3ds files (like the excellent free Blender) could use their stuff in Neon.
How diifficult would this be? Or should i just download a demo of Max v7??
rupert
It would not be much difficult, maybe I can do a direct 3DS loader.
I am also currently modifying the file format (needs some tweaks), so I think I'll add support for 3ds or make a standalone app, as you say.
I'll keep you informed! You are right because not everyone can have access to 3DSMax.
Regards,
Jordi
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excellent news, I think it would help a lot.
Cheers.
Hi,
I've been coding a little, improved the n3d loader so I can update it with more features, and also trying to make a 3DS Loader.
I say trying because while I was coding it I found 2 major lacks: it doesn't support vertex animation and the exporter from 3DSMax doesn't export correctly the materials, so objects are not mapped correctly. The material problem could be solved with other softwares, but the vertex animation won't. Still think the best option is to have always custom format, problem is the exporter. I will try blender 3d (for example) to see if it would be much difficult to make a custom.
Any other ideas welcome
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i use blender and anim8or for making 3d stuff, so if they, or compatible formats could be supported, it would be ace - anim8or does export 3ds, but only objects i think, and not whole scenes (which i assume includes camera data)
would be realy cool to get some 3d running in there, i love what ive seen you guys doing in the xplsv videos, i wanna get me some of that going on!
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Hi There
Any update on the proposed Blender/3ds importer/converter.
Would love to get my own 3D stuff into Neon....
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Hi!
I thought I posted it, but some time ago I made an 'almost' working importer for 3DS, but had 2 main problems:
1) didn't managed to export correctly a 3DS with materials with my max, and couldn't test it correctly
2) 3DS file format doesn't support vertex animations, a nice feature supported by neon to allow morphing using the FFT.
The code is still there but it's not finished yet, if you can send me some 3DS with textures I'll make some tests.
About blender: I wasn't able to learn python fast enough to make a plugin in an affordable time; if someone knows how to do it, it would be very useful.
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I would use Blender to create 3ds files (using the export function) but I'm still a novice at this whole 3d thing and wouldn't really know what i was doing - i was planning to learn once I knew Neonv2 could support it!!!!
I could try to learn what to do and send you a few files if it'd help with the progress....
Thanks for the reply - yup, you did post similiar earlier, but i wanted to see if there had been any change.
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What I would love is if you made an exporter for Discreet / Turbo Squid Gmax, as it is based on Autodesk 3DS Max it should be a matter of modifying the current exporter.
BTW, This program is so much fun I spent about 8 hours playing with it yesterday, but I am getting bored of the 3D Cube.
Greetz,
Daniel
helo Jordi, and all forum guy, I am an CGI animator, reading this post make me wonder, has anyone try FBX or OpenCollada, those file formats are pointCash-able, keep maps, paths, cameras light etc, even rig in some cases, while OpenCollada is totally open source, those are formats that we use in gaming and advertising, while those give us full range scene to be import/export..
hope you have energy t try this Jordi.
neonv2 is superCool, try to implement support for java ( nodBox images) or quartzComposer
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